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By Aren
#120880
Hunger games
We set crates with different weapons in them players rush to get them. They also are provided with food and a backpack to store items. After that FFA
TrippL, iMC liked this
By wonslowcar
#120893
Assassin V President.

The president and bodyguards will be flying/driving/fishing around. The assassin's job is to kill them. Simple as that
President gets official top, trousers, and can decide to use any vehicle besides air (your choice whether or not) and get an Avenger.
Assassins get full bandit outfit with grizzly, matamorez, maplestrike, honeybadger, etc.
Some players can be the bodyguards, which will get the same outfit as president, but instead of avenger will get maplestrike (no attachments, once again ur choice too) and a desert falcon
By wonslowcar
#120896
Back to the old ropes of CS:S. Hostage rescue

There will be a player set in some place on the map with terrorists (t's) guarding them. The CT's (Counter Terrorists) job is to find the terrorist, and rescue the hostage(s) safely.

Terrorists get bandana, red hoodie, and trouser pants
CT's get Spec Ops.
Hostages get civilian clothes.

CT's get to buy these weapons and equipment: (M4a1 [maplestrike], AWP [grizzly], Scout [timberwolf], Deagle [Desert Falcon], P90 [Peacemaker], Kevlar [Military helmet, spec ops vest] NVG [NVG], Grenades, flashbangs, smokes, aug [aug], and a bunch of other shit like pistols)
T's get to buy these weapons and equipment: (AK-47 [zubeknakov] AWP [grizz] Scout [timberwolf]. Deagle [Desert Falcon], and a bunch of other shit. a lot of the things said above * besides m4a1 and p90 and nvg)

Rules:
Hostages can only move when a CT is in a 15m vicinity of them, because in the game you have to pick up the hostages.
NO FRIENDLY FIRE
CT's can get removed from the event if they shoot a hostage
T's can get removed from the event if they shoot a hostage
(In the game Counter Strike [Source and Global Offensive], if you shoot the hostages you lose money)
No health items
K
iMC liked this
By wonslowcar
#120897
Maps can be based off one of the many already made maps in the games. In my opinion, Office fits best because it's actually a hostage map, but that would be extremely hard to make. Best to make like some random thing
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By Jacket1
#120908
Secure the generator
There is one attacking team with five people
one defending team with five people
The base of the game is to secure the generator(As attackers) Or to defend the generator (as defenders)
The match is six minutes in total.
For realism, There will be no group and teamkills will be able to happen. They either need to call out in voice to display hostile positions, Or type it in chat (which is dangerous)
Attackers wear full spec ops
Defenders either wear Jeans/Khaki pants, A white shirt(t-shirt), Balaclava/bandana any color or a black shirt(t-shirt) And a spec ops vest.
Defenders also get one wooden maple doors, Two Wooden barricades and four wooden fortifications
Attackers get either a Maplestrike, Heartbreaker or a dragonfang. (to break through obstacles) They will also get Three military magazines or one dragonfang box. One medkit and a flashbang.
Defenders get either a zubeknakov, augewever and a nightraider. And defenders will get three ranger magazines. One medkit and a frag grenade.
Defenders get sixty seconds once an administrator/moderator says go, to barricade the room with the generator inside.
After the sixty seconds, The attackers will spawn be teleported outside, and an administrator/moderator will announce that the attacking team now has five minutes to try to find the generator position and to secure the generator.
There is two options to secure it
Either Stay in the room (that is larger then 2x2 ) For fourty-five seconds without enemies entering the room(clock doesnt restart, just stops until hostiles are out or dead), Or kill all hostiles.
For Defense, They either have to keep the generator safe for five minutes, and not die in the process.
There is no re-spawning in the game.
Rules:
1.No intentional Teamkills. Doing so will get you kicked from the match
2.You must not leave the house as defenders. Doing so you will get killed by "Police snipers" (staff)
3. No attachments on weapons, No drums either. Just normal magazines.
4.The walls that are not metal are destructable! Any metal objects that are trying to be broken down, cannot!
5. No looking outside and killing as defenders. This is considered "Spawnpeeking."
6. All barricades must obey the laws of gravity.
7. The map will be either 10x10 or 12x12.The outside walls, Floors and roofs are metal. Inside walls, Are wooden. Ocassionaly there will be an empty window (or filled in if defenders choose to do so) There will be atleast one door and one window in the 2x2 or bigger room. There will be multiple rooms in the house. THe house will be in thee middle of nowhere, for less lag.
Breaking the rules will result in a kick from the match.
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By NeedlessMemeing
#120923
Pool cue battle.
Everyone gets a pool cue and has to battle to the death using the ultimate weapon known as the pool cue. It could be done at the golf course as it is flat and would make a good arena.
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By Aren
#120957
Pool cue battle.
Everyone gets a pool cue and has to battle to the death using the ultimate weapon known as the pool cue. It could be done at the golf course as it is flat and would make a good arena.
To similar to katana Wars
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By NeedlessMemeing
#120966
Pool cue battle.
Everyone gets a pool cue and has to battle to the death using the ultimate weapon known as the pool cue. It could be done at the golf course as it is flat and would make a good arena.
To similar to katana Wars
But it's the pool cue! Who doesn't like the pool cue?
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By King_Of_Spades
#120978
Large scale War, where we all join an empty server, and it would be an 11v11, with pvp admins, or rp admins if we choose a pvp/rp server. We fight in the main city, or one of the main cities, and we fight till the other team is dead. Players that die once get kicked, and are not permitted to join back.
Weapons the players are armed with are up to staff's choice
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By NeedlessMemeing
#120981
Large scale War, where we all join an empty server, and it would be an 11v11, with pvp admins, or rp admins if we choose a pvp/rp server. We fight in the main city, or one of the main cities, and we fight till the other team is dead. Players that die once get kicked, and are not permitted to join back.
Weapons the players are armed with are up to staff's choice
I'm not sure but you might be able to configure an arena server so that you can make 2 groups with 11 members. That would make it so people don't have to be kicked. A large scale war would be pretty fun, and maybe with vehicles (non military of course)

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