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#175504
- Warnings (regarding running away in RP Events) This essentially ruins the whole point of RP events.
+ allowing you to shoot players who run away earlier than w3
+ if they run into a base you are allowed to raid into it however you are only allowed to raid to get to the player.
- Deputy role's perks of search warrant and arrest warrant are both **completely** useless. You do not need to open up your base unless it is a search warrant from the mayor, and arrest warrants are completely pointless, if someone is able to be arrest warranted, they can just be arrested normally with the same result.
+ add back kill warrants with changed rules to allow people with warrants to fight back against police if they are in coalition/spec ops clothes.
+ remove rule: Players MAY DENY a search of their base by Police, unless a search warrant is issued by the current Mayor or higher ranking Police. In what real life situation can you just "deny" a search warrant
- Third person ruins pvp as everyone just camps corners.
- You should not be able to end RP events during combat. This just makes no sense, one second you are kidnapping someone, the second a police officer rescues on walks up on you it doesn't make sense to be able to end it.
- As a police officer kidnapping costs a huge amount of money for literally** no reward** for the officers involved. When playing as police you are spending your time arresting, rescuing and countering raids. Both rescues and raid counters usually require using high caliber to raid into bases which costs a lot of money for literally no reward and decently large risk. For example, for a successful rescue you get paid 1000 bamboo
- Be able to rob player shops for items. This could be another interesting thing for the bandit role to do.
- Stop raiders from being allowed to place plates during raids.
- The role of lawyer is pretty pointless, give players the ability to play lawyer no matter what role they are as a secondary role
TomatoChunks liked this

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