1. Kidnapper can /kidnapover and avoid dying themselves, even after they’ve killed multiple cops, in which you’d have gained profit even if you let the hostage go.
2. The police are meant to simulate a police force, thus allowing them to come back and act as “back-up” and continue to push.
3. You can change the pricing on hostages based on how “popular” one might be and have a better chance at gaining a ransom at 500bb rather than 2000bb
4. You being scared of “police abuse” is a valid point, as you’re committing a crime you know is wrong and you’re trying to avoid death, while gaining a profit you have to deal with some risk, that being the whole concept of a “police force”.
5. Realistically not EVERYONE pushes forward in a police force, some sit back for more back-up or to see how team 1 is doing before sending in more.
If you don’t like how it is, change your role and do something with less risk and less reward.
Although I don’t think police shouldn’t be able to have explosives, if everyone else can’t have them either, that’s just not right.