- December 27th, 2017, 11:49 am
#118119
As it stands, the Explosives Expert role is almost never used.
Those who do take it often swap.
Police are allready able to /sell some explosives.
Explosives experts' main RP is buying and selling, but they rarely get to.
I feel that explosives experts are in need of a rework.
They should be able to use demolition/precision charges, and detonators, as well as assist (but not call) raids.
Landmines, and Claymores, should be exclusive to Experts.
This will give Explosive Experts a unique niche that let's them be truly engaged in RP beyond selling the occasional grenade or landmine.
It gives them the ability to meaningfully support raids, and gives them regular business by being able to craft up to rockets.
Doctors, as it stands, are very rare. They almost never are seen, and beyond no-cooldown raid assists, don't get much attention as EVERYONE has a medkit kit.
I feel they should have a unique advantage when raiding. I'm still struggling to think one up, but if we get mods back, some role-exclusive armor would probably be fitting. Lacking that, for now, I feel that adding varying tiers of shotguns to the kit doctors receive, would be well-received by the few that use them.
Those who do take it often swap.
Police are allready able to /sell some explosives.
Explosives experts' main RP is buying and selling, but they rarely get to.
I feel that explosives experts are in need of a rework.
They should be able to use demolition/precision charges, and detonators, as well as assist (but not call) raids.
Landmines, and Claymores, should be exclusive to Experts.
This will give Explosive Experts a unique niche that let's them be truly engaged in RP beyond selling the occasional grenade or landmine.
It gives them the ability to meaningfully support raids, and gives them regular business by being able to craft up to rockets.
Doctors, as it stands, are very rare. They almost never are seen, and beyond no-cooldown raid assists, don't get much attention as EVERYONE has a medkit kit.
I feel they should have a unique advantage when raiding. I'm still struggling to think one up, but if we get mods back, some role-exclusive armor would probably be fitting. Lacking that, for now, I feel that adding varying tiers of shotguns to the kit doctors receive, would be well-received by the few that use them.
I put a half-million bamboo hit on Pug >:3
/ban 76561198253337318 "22xKOS, 20 years. Appeal on forums." 630720000
/ban 76561198253337318 "22xKOS, 20 years. Appeal on forums." 630720000