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Moderator: RP Administrator

Washington - Laws & Policies [RP] [#10]
Please beware this is NOT rules, only RP laws which police must enforce.
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Office Term: the 8th of 00:00 EST

General Information

- This document is the official Lawbook of the State of Washington. It is to be followed by all inhabitants of the State of Washington and is in effect during the term of a Mayor who endorses the Lawbook.
- Punishments will vary depending on the discretion of the authority involved. As a result, citation amounts, jail times issued by arrest initiators and Judges, and kill warrant rewards will not be listed.

Section 1: Criminal Offences

1. Common sense always applies to these laws; refer to rule 11 of the Police Officer/RCMP rules.
2. Offenses that are listed as ticketable, arrestable and warrantable must be punished within reason. Offenses that have thresholds of certain amounts cannot be upgraded to a higher range (eg infraction to a felony) without the threshold of the higher range being met.
2.1. You may not ticket for felonies offenses, but you may arrest for them however if a warrant is unobtainable.
3. To punish someone for a crime where evidence may be required to make a judgment (by example, a kill warrant or (optional) arrest for murder), an eyewitness to the event must confirm that the situation occurred. There are some conditions concerning this:
3.1. There are specifications and restrictions involving who may claim to have witnessed the event, as shown below:
3.1.1. Law enforcement intending on arresting the suspect may act as their own witness, given that they were not killed during the encounter
3.1.2. People may only act as a witness to a crime if they were not killed during a situation.
4. The punishments officers give must adhere to those located in Section 7.
Subsection 1: Misdemeanours
1. A misdemeanor in the State of Washington is defined as an offense punishable by citation.
1.1. Possession of 1 or more unlicensed firearms;
1.2. Public discharge of a firearm;
1.3. Public disarray;
1.4. Jaywalking (must be on the road for more than 15 seconds without a good reason);
1.5. Use of 1 piece of law enforcement clothing;
2. Officers must make their own decision on the fine amount.
Subsection 2: Infractions
1. An infraction in the State of Washington is defined as an offense punishable by arrest. Infractions include, for instance:
1.1. Possession of 1 or more unlicensed firearms;
1.2. Possession of 1 or more illegal firearms (as defined under Section 3);
1.3. Use of 1 or more pieces of law enforcement clothing;
1.4. Surrendering to a kill warrant;
1.5. Possession or use of an illegal vehicle under in the category of ‘Class I’ or ‘Class II ’ (as defined under Section 4);
1.6. Reckless driving;
1.7. Illegal vehicles sale (as defined under Section 4);
1.8. Arms Trafficking (selling illegal weapons or illegally selling weapons);
1.9. Disrupting the order of the court;
1.10. Selling weapons without being a weaponsmith;
1.11. Theft of any classification of vehicle, may be scaled to a misdemeanor if needed.
2. Arrests for infractions may optionally be reduced to a misdemeanor by the initiator, within reason.
Subsection 3: Felonies
1. A felony in the State of Washington is defined as an offense punishable by the placing of a kill warrant. If a Police Deputy or Police Captain is unavailable and a kill warrant cannot be placed, the suspect is to be arrested. Felonies include, for instance:
1.1. Raiding, applicable for the raiders: both the caller and assisters;
1.2. Possession of more than five illegal items (as defined under Section 5);
1.3. Possession of two or more illegal weapons (as defined under Section 3);
1.4. Possession of more than four unlicensed weapons;
1.5. More than five citations unpaid for a minimum of one hour;
1.6. Kidnapping, applicable for the initiator and all assistants;
1.7. Robbery, applicable for the initiator and all assistants;
1.8. Evading an active arrest;
1.9. Murder;
1.10. Possession of a Class III vehicle (as defined under Section 4);
1.11. Running away whilst on trial for a court case;

Section 2: Demotion

Subsection 1: Demotion Guidelines
1. Law enforcement whose actions result in a person’s demotion may justify the former’s demotion, under the discretion of those who handle the situation.
2. Grounds for the demotion of law enforcement are as follows:
2.1. Acts demonstrating unprofessional conduct to members of the public and/or other members of law enforcement;
2.2. Failure to respond to raids, hostage situations, arrests, or helping out in general, given the individual lacks valid reasoning;
2.2.1. Valid reasoning may include a lack of skilled officers present to counter an event which would lead the operation to sustain too many casualties or be unsafe for the officers, a lack of weaponry or being preoccupied with matters with more priority than the situation present.
2.3. Corruption. Law enforcement witnessed to exhibit corruption- by example, unreasonable bias towards any person;
2.4. The keeping of seized objects- illegal items or illegal weapons -for oneself after confiscation from a suspect under arrest;
2.5. Failure to abide by a judge’s court order;
2.6. Not adhering to guidelines listed in Section 1 and Section 7 of this booklet;
Subsection 2: Reporting Law Enforcement
1. Violation of Section 2 is grounds for potential demotion or removal of a person from their law enforcement role, though any action considered to be unreasonable may be reported after a conversation with the Mayor currently in the term. You will be required to present adequate evidence visibly demonstrating the individual in question violating their sworn duty (by means of a method listed under Section 2, Subsection 1, or one found to be unreasonable upon contacting the Mayor).
1.1. To file a report on a member of law enforcement, navigate to the Pandahut forums’ ‘Roleplay General Topics’ section under the heading
‘Roleplay Servers.’ Create a new topic and type ‘[forum name]’s Police Report on [reported person’s forum name]’ into the ‘Subject’ box (for example, ‘aviation's Police Report on Supreme Leader’). Provide context relevant to the purpose of the report and ensure that you submit your evidence in the post.

Section 3: Illegal Weapons

1. The following classifications of weapons and their contents have been prohibited for civilian handling and/or usage:
1.1. Shotguns: Devil’s Bane, Chester, Vanguard, Determinator, any modified weapon under the ‘shotgun’ classification (namely the Quadbarrel, and extended and sawed-off variants of the Masterkey);
1.2. Launchers: Rocket Launcher, Military Launcher;
1.3. Light Machine Guns: Dragonfang, Alphadragon;
1.4. Rifles: Timberwolf, Grizzly, Ekho, Thunderwulf, Matamorez, Rubicon, Hecate, Olive Hecate;
1.5. Sidearms: Desert Falcon, Banshee, Monsieur, Scourge;
1.6. Miscellaneous: Hell’s Fury, Shadowstalker;
2. All members of law enforcement are permitted to utilize weapons under the classifications ‘shotgun,’ ‘light machine gun,’ ‘sidearm’ and ‘rifle.’ Police Deputies and their superiors are permitted to utilise weapons of the ‘launcher’ classification. All citizens, including officers, of Washington State are prohibited from the possession and usage of weapons under the classification ‘miscellaneous.’
3. Weaponsmiths witnessed to be dispensing weapons of the classifications ‘shotgun,’ ‘launcher,’ ‘light machine gun,’ ‘sidearm’ or ‘rifle’ to anyone other than their aforementioned legal owners are to be punished for arms trafficking (punishments must be in accordance with thresholds given under Section 1 and its subsections).
4. If the weapon contains ammunition, the suspect in possession may also be punished for possession of an illegal item (clarification under Section 5).

Section 4: Illegal Vehicles

1. For the purposes of this document, a ‘motor vehicle’ is defined as any vehicle utilizing a combustion engine whose means of transport are classified as: Amphibious; on-road or off-road; waterborne; or airborne.
1.1. An ‘illegal vehicle’ is defined as a motor vehicle categorized as a Class I, Class II or Class III vehicle.
1.1.1. Class I vehicles are those that were designed and intended for police usage;
1.1.2. Class II vehicles are those with one or more mounted HMG turrets;
1.1.3. Class III vehicles are those with a mounted launcher and may be loaded with an explosive device;
2. All members of law enforcement are permitted to utilize vehicles under the categories ‘Class I’. Police Chiefs and their superiors are permitted to utilize ‘Class II’ and ‘Class III’ vehicles.
3. Mechanics witnessed to be dispensing vehicles of the categories ‘Class I,’ ‘Class II’ or ‘Class III’ to anyone other than their aforementioned legal owners are to be punished for the unauthorized sale of [class] to civilians.
Section 5: Illegal Items
1. The following classifications of items and their contents have been prohibited for civilian handling, sale and/or usage:
1.1. All berries and their products, for instance, pie and refined variants;
1.2. All explosives- whether improvised or conventional- with the inclusion of fragmentation ammunition;
1.2.1. Police Chiefs and their superiors, as well as Explosives Experts, are permitted to utilise all conventional explosives. For the purposes of this document, a ‘conventional explosive’ is defined as a non-makeshift explosive device.
1.3. Glue;
1.4. Military knives;
1.5. Stealy wheelies;
1.6. Rails;
Section 6: Jailing Conduct
1. A jailed suspect must still comply with involved law enforcement’s commands while the arrest is active.
1.1. Given that the arrest has been cancelled after the suspect has been jailed, only law enforcement originally involved in your arrest reserve the right to warn them back into their assigned holding cell (the warnings must be compliant with Section VII of the Pandahut Roleplay Server Rules).
2. Law enforcement is permitted to demand them to remove their cosmetics, given that the one making demands is involved in the person’s active arrest. Player must ALSO be inside of the cell while doing so.
Section 7: Jail Time
1. When giving offenders a jail time, officers must use the listed times. If there is no listed jail time for an offence, officers must make their own, reasonable time up.
2. These times are stacked for each offence committed.
2.1. Illegal items: 6 minutes per;
2.2. Illegal weapons: 6 minutes per;
2.3. Unlicensed weapons: 6 minutes per;
2.4. Illegal vehicles: 15 minutes per;
2.5. Unpaid tickets: 6 minutes per;
2.6. Police impersonation: 5 minutes per;
3. The following times may only be added on once:
3.1. Resisting arrest: 3 minutes;
3.2. The sale of 5 or more illegal items or guns: 10 minutes;
3.3. The purchase of 5 or more illegal items or guns: 5 minutes;
3.4. Any felony charge: 20 minutes;
3.5. Warrant: 20 minutes;
Section 8: Court Cases
Subsection 1: Court Rules
1. Before a court case begins, a judge must allow anybody in the server to attend the case as long as they abide by the courtroom rules, and do not disrupt the case.
1.1. This should be a period of 30-60 seconds where players can teleport in. This must be announced in world chat.
2. A judge on duty carrying out a court case responsibility may put forth their decision within retrospect of the evidence given and should take into account factors from both the defending and prosecuting sides.
3. Judges may hand out fines or arrests, or order an officer of any police officer within the courtroom to carry out the fine/arrest within the hosting judge’s own judgment (addressed “Court order”) to any audience member, defending party, or prosecuting party for the disruption of court.
3.1. Disrupting the order of the court is defined as an audience member crossing over into the primary case area which includes passing the corresponding gate located to the left of the prosecuting party, and the right of the defending party; without being asked to cross. This also defines as anyone except for law enforcement officials having any form of weapon out inside of the courtroom, or any person(s) using voice chat inappropriately in a way that doesn’t contribute to the case or if the judge hasn’t called upon that person(s). This also includes the use of vehicle functions such as a siren or horn in the courtroom. All of these things are only applicable during an active case with an on-duty judge present holding the case.
Subsection 2: Courtroom Procedure
1. The on-duty judge hosting a court case must carry out a court case based on the following procedure in the order it is presented:
1.1. Before the court case begins, the judge must ask if anybody would want to attend the case including any lawyers for the defending and prosecuting parties.
1.2. To begin the case, the judge must take a seat at the stand, and both parties must be in the appropriate positions relative to their cause.
1.2.1. The judge will confirm that everyone in the courtroom is aware of the courtroom rules.
1.2.2. The judge will then ask the defending party to stand up as the judge lists charges put against the defending party.
1.3. The judge will make sure that the parties understand how the procedure will carry out, and the consequences of disobeying the courtroom law.
1.4. When the judge has completed these prior tasks, the judge will ask the defending party to be seated. The judge will then ask how the defending party would like to respond to the impending charges against them.
1.4.1. After the defending party has spoken and stated their position, the judge must then give the prosecuting party a chance to respond to the defence given.
1.5. According to what was said by both parties during this time, the judge may then ask for more information from any of the two parties, and may also ask for witnesses and proof relating to the charges.
1.5.1. When witnesses have finished delivering their story, either side may ask the witness any questions they have in relation to the crime. If any proof needs to be delivered, it may be delivered in accordance with how the case is going. (This may be a screenshot, video recording, etc.)
1.5.2. Depending on the direction the court case is going in, the judge can make a verdict and begin his sentencing at this time. (Verdict procedures are found in 1.7 of this subsection).
1.6. If the case continues on, the judge must let both parties go back and forth in accordance with how the case goes situationally.
1.6.1. The judge may call the court to order by tapping the hammer once and asking in chat for the court to be brought to order.
1.7. Once the judge believes that a reasonable conclusion can be drawn from the information given, the judge may now make a verdict on the case and sentence anybody that needs to be sentenced according to what was heard.
1.7.1. The judge may hand out the following punishments within reason: Fines in the form of tickets; Sentences of jail; Search warrants; Miscellaneous orders (Things relating to licensing weapons, etc;)
1.7.2. When the judge is delivering their verdict, they must ask both parties to stand up. The judge will state that the defending party, addressed by the name of the defendant, is found either ‘guilty’ or ‘not guilty’ of the charges put against them, including any new charges added and excluding any dropped from the sentence.
1.8. After the verdict, the judge will adjourn the court, asking all members to leave.
1.9. If a judge has given out any cruel or unusual punishments, has abused anybody during the transfer of guilty person(s) to the case, or abused anybody in the process of the actual court case itself, the judge is subject to a citation on their record. If the judge carries out this abusive conduct any further, the judge will be demoted from the judge role and no longer able to carry out court cases.

These are not subject to change

-Player and/or group bases are limited to a maximum of 2 stories high and dimensions of up to 3x3 within 100m of city limits/borders

-There must be a gap of approximately 2 floor-lengths between bases

----City limits/borders are determined by the location of prebuilt structures in the city's outskirts

----A range finder may be used to determine a player's base location in relation to city limits.

-Owners of buildings that fall outside of these restrictions must be given up to 24 hours to ensure their buildings are within legal limits. Failure to comply may result in the building being destroyed by Admins.

-Bases larger than 5x in each horizontal axis or taller than 3 stories within 100m of city limits may be destroyed on sight by admins without warning

-Bases larger than 5x in each horizontal axis or taller than 3 stories outside of city limits may be destroyed on sight by admins without warning

-Bases may be combined or exceed the maximum permitted size with administrator approval only. These exceptions are made for buildings located outside of city limits and permission is granted to groups that play a vital role in RP
Burnt, BananAsriel, Danny Dog and 14 others liked this
 Moved from General Topics to Announcements on July 7th, 2017, 6:46 am by Loxtonjoel