- Sat Jan 13, 2018 7:32 pm
Secure the generator
There is one attacking team with five people
one defending team with five people
The base of the game is to secure the generator(As attackers) Or to defend the generator (as defenders)
The match is six minutes in total.
For realism, There will be no group and teamkills will be able to happen. They either need to call out in voice to display hostile positions, Or type it in chat (which is dangerous)
Attackers wear full spec ops
Defenders either wear Jeans/Khaki pants, A white shirt(t-shirt), Balaclava/bandana any color or a black shirt(t-shirt) And a spec ops vest.
Defenders also get one wooden maple doors, Two Wooden barricades and four wooden fortifications
Attackers get either a Maplestrike, Heartbreaker or a dragonfang. (to break through obstacles) They will also get Three military magazines or one dragonfang box. One medkit and a flashbang.
Defenders get either a zubeknakov, augewever and a nightraider. And defenders will get three ranger magazines. One medkit and a frag grenade.
Defenders get sixty seconds once an administrator/moderator says go, to barricade the room with the generator inside.
After the sixty seconds, The attackers will spawn be teleported outside, and an administrator/moderator will announce that the attacking team now has five minutes to try to find the generator position and to secure the generator.
There is two options to secure it
Either Stay in the room (that is larger then 2x2 ) For fourty-five seconds without enemies entering the room(clock doesnt restart, just stops until hostiles are out or dead), Or kill all hostiles.
For Defense, They either have to keep the generator safe for five minutes, and not die in the process.
There is no re-spawning in the game.
1.No intentional Teamkills. Doing so will get you kicked from the match
2.You must not leave the house as defenders. Doing so you will get killed by "Police snipers" (staff)
3. No attachments on weapons, No drums either. Just normal magazines.
4.The walls that are not metal are destructable! Any metal objects that are trying to be broken down, cannot!
5. No looking outside and killing as defenders. This is considered "Spawnpeeking."
6. All barricades must obey the laws of gravity.
7. The map will be either 10x10 or 12x12.The outside walls, Floors and roofs are metal. Inside walls, Are wooden. Ocassionaly there will be an empty window (or filled in if defenders choose to do so) There will be atleast one door and one window in the 2x2 or bigger room. There will be multiple rooms in the house. THe house will be in thee middle of nowhere, for less lag.
Breaking the rules will result in a kick from the match.
-Big Smoke. A.K.A Jacket MVP+
I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... Victory.
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"We thank you, oh Monolith, for revealing the cunning plans of your enemies to us.
May your light shine down on the souls of the brave soldiers who gave their lives in service to your will.
Onward warriors of the Monolith, avenge your fallen brothers, blessed as they are in their eternal union with the Monolith.
Bring death to those who spurned the holy power of the Monolith.
Oh Monolith, we do not hear you, why have you left us, oh Monolith? We await your orders, oh Monolith."https://www.youtube.com/watch?v=pMm6K1mktNohttps://www.youtube.com/watch?v=8rsubk_tiSo