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change shop prices

Unread postPosted:June 22nd, 2020, 4:01 pm
by kingofspades12
highcal and explosives should cost more money but sell for the same amount, I hardly see any bases around anymore so an increase in raid costs should balance that out

Re: change shop prices

Unread postPosted:June 22nd, 2020, 8:53 pm
by cotto
Take dfangs 5k. Nobody uses explosives unless it’s a group raid.

Re: change shop prices

Unread postPosted:June 23rd, 2020, 3:21 am
by kingofspades12
i was thinking make dfang boxes like 450 or higher, and do something similiar with other highcal boxes. Also rockets/missiles are explosives lol

Re: change shop prices

Unread postPosted:June 23rd, 2020, 9:21 am
by Outspace
Which pvp server? Kitpvp or normal pvp

Re: change shop prices

Unread postPosted:June 23rd, 2020, 2:15 pm
by cotto
I mean nobody is really gonna build a base on OPKits but on the other servers I +1

Re: change shop prices

Unread postPosted:June 23rd, 2020, 3:30 pm
by kingofspades12
Normal Pvp lol

Re: change shop prices

Unread postPosted:July 4th, 2020, 12:44 am
by kingofspades12
can I get a reply from miku or one of the admins on this, otherwise imma just delete this since its going nowhere

Re: change shop prices

Unread postPosted:July 4th, 2020, 9:57 am
by Outspace
Uh suggestions usually dont get done instantly. The thing is that I think prices are balanced for certain reasons and that increasing the price just makes it almost donator only. Think about it like this, if we make a dragonfang cost 15k each, then donators(mvp+) easily have 1 mil+ but the average player doesnt have near that then raiding becomes a donator only thing. Its almost impossible to reach a high price unless we make it an extreme thats expensive for donators, yet that makes it almost impossible for anyone else, and crippling for donators but still possible.

Re: change shop prices

Unread postPosted:July 4th, 2020, 10:14 am
by wonslowcar
Uh suggestions usually dont get done instantly. The thing is that I think prices are balanced for certain reasons and that increasing the price just makes it almost donator only. Think about it like this, if we make a dragonfang cost 15k each, then donators(mvp+) easily have 1 mil+ but the average player doesnt have near that then raiding becomes a donator only thing. Its almost impossible to reach a high price unless we make it an extreme thats expensive for donators, yet that makes it almost impossible for anyone else, and crippling for donators but still possible.
if you die with a dragonfang while raiding a base (as a donator raiding a non donator), the non donator earns a dragonfang which they can stowe away. something being expensive but it is something that you are borderline forced to buy makes it fair, because overtime you will lose more and more money from having to buy dragonfang after dragonfang. the only problem with this is going to be a mk2 situation, in which many people (ex me and magic) stored away many mk2s when they were added to #16 at 5k. the price was then buffed to 25k, so our vaults became 5x the price.

Re: change shop prices

Unread postPosted:July 4th, 2020, 11:59 am
by Outspace
Uh suggestions usually dont get done instantly. The thing is that I think prices are balanced for certain reasons and that increasing the price just makes it almost donator only. Think about it like this, if we make a dragonfang cost 15k each, then donators(mvp+) easily have 1 mil+ but the average player doesnt have near that then raiding becomes a donator only thing. Its almost impossible to reach a high price unless we make it an extreme thats expensive for donators, yet that makes it almost impossible for anyone else, and crippling for donators but still possible.
if you die with a dragonfang while raiding a base (as a donator raiding a non donator), the non donator earns a dragonfang which they can stowe away. something being expensive but it is something that you are borderline forced to buy makes it fair, because overtime you will lose more and more money from having to buy dragonfang after dragonfang. the only problem with this is going to be a mk2 situation, in which many people (ex me and magic) stored away many mk2s when they were added to #16 at 5k. the price was then buffed to 25k, so our vaults became 5x the price.
Yes but again, this is a direct advantage to donators as they can also kill people with dragonfangs, so they can kill people for dragonfangs like non-donators, PLUS they can buy them easier.
Kitpvp is not a valid argument for any pricing, as money on kitpvp is not given based on donating and everyone starts with a base of 50k, plenty to get kills and start earning money by ranking up. The average player can also convert bamboo from kills into experience, making xp kits not as useful. Then the normal kits genuinely aren't used by most people because buying stuff lets you get better gear anyways. Kitpvp cannot be a valid argument for things done on normal pvp.