- May 24th, 2018, 8:49 am
#136855
When you can gear up with a single command, and teleport to a friend with another, any slow-paced fight gets dragged out ridiculously.
If a player is 2v1 at long range (say, 150-200 meters with some water between) and the two players keep TPAing back and forth as they peek and die, the lone player is essentially playing a 1v6. Not fun, not fair. Please patch.
Being unable to TPA for 30 seconds after death, and /home for 20 seconds after respawning balances respawns, and puts them back at what was originally intended (a 30 second delay before spawning in your bed).
If a player is 2v1 at long range (say, 150-200 meters with some water between) and the two players keep TPAing back and forth as they peek and die, the lone player is essentially playing a 1v6. Not fun, not fair. Please patch.
Being unable to TPA for 30 seconds after death, and /home for 20 seconds after respawning balances respawns, and puts them back at what was originally intended (a 30 second delay before spawning in your bed).
I put a half-million bamboo hit on Pug >:3
/ban 76561198253337318 "22xKOS, 20 years. Appeal on forums." 630720000
/ban 76561198253337318 "22xKOS, 20 years. Appeal on forums." 630720000