- April 8th, 2016, 4:58 pm
#8906
This role pretends to be an upstanding member of the community. As a RP experience this brings an air of panic as anybody can be a Psycopath. Which is why it should be an exclusive role, maybe MVP or MVP+. When you walk around as a bandit, it's not as thrilling, you rob people and leave them. With this role the victim realizes their only way out is to kill the Psychopath or die. This allows the darker side of people to manifest in a player where they can come into a situation and take control of it. This role is ill equipped to kill more than one person, in fact it could barely handle one person. So people would be encouraged to go in groups or be at risk because their risk would grow. We have Kidnappers, this gives a player the chance to steal somebody and charge a ransom for their release. Then you have Bandits who can rob people. Both of these roles can be stopped by the police, which is why the Psycopath would also be stopped during their kill. They have to call in world chat that they are going to kill somebody, this gives the police time to find the person and catch/kill the Psychopath. This role has to call out who they are looking for ahead of time, and then find their victim unless they call out their kill and stalk their victim while giving warnings in area chat. This is a role for the people who like adventure and risk, because the whole time you are a Psychopath you are at risk. A bandit only has to worry about who is currently around during a robbery. A kidnapper only has to worry about who is coming, and if they are smart they take that down to a single entrance and watch that until they get paid. This role has so much risk in the fact that they have to call out who they are looking for, spend time looking for them, and then try to kill them without getting killed themselves. This adds that air of risk a lot of people enjoy.
Imagine. A psychopath calls your name in chat as his/her target. Now you are careful. Using third person to look around corners, looking at every dark area, watching the tree line for movement, watching the rooftops. You are scared now, but you pull out your gun as the Psychopath turns a corner and run at you, knife out. You shoot him/her down, the danger is gone. You feel safe again knowing the Psychopath was alone and can't try to attack again for maybe 20 minutes or so. So you take the food and clothes and leave.
This role adds the spooky factor. Everybody deep down loves a good scare, it gets the adrenaline flowing.
The moon is high, tear through the sky. Find your prey, make them pray. They shall pay, within the day. When all is clear, you will hear, the dark wolves howls.